Creating the Scorn (2022) game world from ground up. Breaking down the concept art into 3d elements, modular and unique pieces, creating building blocks for the environment and creating game levels inside UE4. Establishing the scale, shapes, colors, textures and materials for the game environment, also setting the game lighting, atmosphere, effects. Creating all the trailers for the Scorn until 2019, Kickstarter campaign, presentational videos and images needed for promotion, web, social networks etc.
Scorn Gameplay Trailer