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Milan Tomić

3D Artist




Location: Belgrade, Serbia

Mobile: +381 65 4158480





Environment Artist

Pure FPS  (7 months)

Creating all purpose game assets, modular as well as unique or gameplay. Working closely with level designers we bring to life the Illumination - the sixth instalment of Alone in the Dark game series created by Atari.

Environment Artist

EBB Soft  (6 months)

Scorn, indie game with unique atmospheric first-person horror action-adventure experience. My role was to create environment-gameplay assets based on concepts for game demo.

3D Weapons Lead Artist

Plastic Piranha  (1 year 5 months)

Worked remotely as weapon artist on first person shooter (FPS) game Rekoil. Making AAA quality of high and low resolution models, photo-realistic textures and Unreal Engine 3 materials. Each weapon is optimized for 1st and 3rd person view and has five types of camouflage skins.

3D Artist

Galerija12+  (2 years)

Gallery12+ is a new media studio in a diverse world of making interactive arts, mixed media, visual effects and video production, 3d animation, motion graphics and design, and I was there to create the most of 3d content for it, from idea to the final steps for finishing the project.

Freelance 3D Artist

Self-employed  (2 years)

Worked in a small team of artists and made various 3D graphics and animations for music videos, commercials, TV shows, etc. 





Collage of Fine and Applied Arts Professional Studies

Graphic Designer degree,  2004 2007

High School of Art

Graphic Design Technician degree,  2000 2004



Skills & Expertise


3D Ability

  • Modeling / Sculpting (high and low res models)
  • UV Layout (very clean UV’s with maximum use of space)
  • Texturing (photo-realistic or hand-painted)
  • Animation (mechanical and organic)


  • Autodesk 3ds Max
  • Adobe Photoshop
  • Pixologic ZBrush
  • Autodesk Mudbox
  • Unreal Engiine 4
  • CrazyBump, XNormal, Topogun, etc..

I also have an excellent knowledge of video production, filming and editingand I’m familiar with many other applications and I’m fast in learning new ones.

Beside all of this lies down a solid foundation of history of art, anatomy, drawing and painting, composition, balance, great sense of color, lighting, movement and timing.





My goal is to do art in game, to make props and characters, hard surface or organic models based on concepts or photo references. Have excelent knowladge and experiance of how modular building in games works. I can work closely with level designers and answer to their particular needs.

I'm available for full-time, part-time or remote work. I'm willing to relocate if that is required.