3D Artist
Reliable and skilled 3D artist with 20 years of experience, proficient in creating 3D assets and content for various applications. Delivering highest quality, able to adjust to any workflow and work with minimal supervision. Skilled in many aspects of 3D content creation, I’d like to contribute to interesting projects and ideas and work with talented people.
Experience
Meshforge
3D Artist (2022 - 2023)
- Role as Environment artist, generalist
- Creating assets for popular games and game trailers, demos and presentations
- Adaptation of a CAD models, modeling and remodeling of assets, texturing, materials etc.
Galerija12
3D Artist (2019 - 2021)
- Participated in art exhibition Journey of the Pioneers at the Museum of the Future in Dubai, UAE
- Creating a highly detailed, large-scale model of a space station intended for 3D printing a four-meter-diameter moving orrery
- Modeling and adapting models for further 3D printing, texturing, use in Unity engine and phone apps, and other needs.
- The 3D printed model has custom integrated hardware parts and motors beneath, electronics and an interface for interacting with the sculpture. The collaboration of a team of artisans across many disciplines makes this project possible and very valuable
Ebb Soft
Environment / Level Design (2013 - 2019)
- Creating the Scorn game world from ground up
- Breaking down the concept art into 3d elements, modular and unique pieces, creating building blocks for the environment and creating game levels inside UE4
- Establishing the scale, shapes, colors, textures and materials for the game environment. Making block-out meshes and preparing them for other artists to finalize them, reviewing final asset and engine imports
- Setting the game lighting, atmosphere, effects, foliage and debris, particles and post processes
- Asset and engine technical stuff like lightmaps, collisions, LOD’s, light builds and gameplay level optimization overall
- Creating all the trailers for the Scorn at the time, Kickstarter campaign, presentational videos and images needed for promotion, web, social networks etc.
- The game was released few years before I left the team but at the time, I was the only one working on the game levels and environment in Unreal Engine
Pure FPS
Environment Artist (2014)
- Working on level design and environment art for the sixth installment of Alone in the Dark – Illumination by Atari
- Creating modular level assets, building kits for various scenarios. From gray-boxing to finalizing the assets
- Modular as well as unique assets, hero and gameplay assets
- Textures, materials, LOD’s in Unreal Engine 3
Plastic Piranha
Environment / Weapon Lead Artist (2011 - 2012)
- Creating AAA quality of weapons for the first-person shooter game Rekoil
- Over 90% of weapons and inventory assets created from my side
- Realistic weapon mechanic, texturing and Unreal Engine (UDK) non-PBR materials, lightmaps, collisions
- Optimization and adaptation for 1st and 3rd person view
- Giving guidance to other artists and checking final assets for engine import
Galerija12
3D Artist (2008 - 2010)
- Working as 3D artist generalist in a new media studio
- Creating content for interactive installations and visuals, motion graphics and video production
- Doing 3d modeling, animation, effects and simulations, rendering and everything needed for production
- Working closely with craftsmen in the hardware and props department, we complement each other and create amazing things together
Self-employed
3D Artist (2006 - 2008)
- Discovering a world of 3D, working and learning the same time
- Immediately engaging, with a team of artists we produce content for music videos, motion graphics, commercials, TV shows and everything I could get my hands on
Education
Collage of Fine and Applied Arts Professional Studies (2004 - 2007)
Graphic Design degree
High School of Art (2000 - 2004)
Graphic Design Technician
Skills
- 3D Modeling (Expert)
- UV’s / Textures / Materials (Expert)
- Animation / Rigging (Proficient)
- Lighting / Rendering (Proficient)
Software
- 3ds Max (Expert)
- Photoshop (Expert)
- Substance Painter (Proficient)
- Unreal Engine 4 (Proficient)
- ZBrush (Proficient)
I’m familiar with many other software, cross-platform workflows and I can adapt to almost anything out there. I also have an excellent knowledge and experience with motion graphics, video production and editing. Beside all of this lies down a solid understanding of history of art, anatomy, drawing and painting, great sense of color and lighting, movement and timing.